I just open the library source to use the CannonML on your flash application. The subversion directory is here.
http://www.libspark.org/svn/as3/CannonML/
and the library reference is here,
http://www.yomogi.sakura.ne.jp/~si/SolidImage/cml/asdoc/index.html
This library is only a draft version, and It may update in the future.
I think this reference is not enough to understand the usage. The source code of arcanacra0.43 is slightly helpful, but the CannonML library used in arcanacra is an older version and there are some difference in usage. So, I add a schedule to prepare examples of CannonML library to my ToDo list.
2008-06-16
CannonML library on Action Script 3
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Thank you for releasing CannonML to open source; I love how intuitive it is and how simple it is to write complex bullet patterns in this code.
I hope you're able to post those examples of the library soon, as I'm working on an STG as well in Flash. After trying to create my own bullet system, I found yours and thought that I could possibly use it, but it has been quite difficult using CannonML in my project. The Arcanacra source has been helping slightly, however, I'm still stuck. Any more help or examples would be greatly appreciated...
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