<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7124414320141508794</id><updated>2011-09-03T03:24:36.286+02:00</updated><title type='text'>Simple Inspiration 2</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://keim-at-si.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://keim-at-si.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>keim</name><uri>http://www.blogger.com/profile/07441087235953287106</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>16</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7124414320141508794.post-5667057729248332915</id><published>2011-09-03T03:24:00.000+02:00</published><updated>2011-09-03T03:24:36.312+02:00</updated><title type='text'>Nomltest on Flash</title><summary type='text'> Nomltest on Flash - wonderfl build flash online

Now my 8bit bullet hell shmups Nomltest is ported to Flash. This is a new open source exapmle of CannonML</summary><link rel='replies' type='application/atom+xml' href='http://keim-at-si.blogspot.com/feeds/5667057729248332915/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7124414320141508794&amp;postID=5667057729248332915&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/5667057729248332915'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/5667057729248332915'/><link rel='alternate' type='text/html' href='http://keim-at-si.blogspot.com/2011/09/nomltest-on-flash.html' title='Nomltest on Flash'/><author><name>keim</name><uri>http://www.blogger.com/profile/07441087235953287106</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7124414320141508794.post-526390639543743814</id><published>2011-08-10T03:47:00.008+02:00</published><updated>2011-08-10T05:38:57.239+02:00</updated><title type='text'>CannonML is updated to version 0.31</title><summary type='text'>Now, my shmups scripting library cannon macro language goes to version 0.31. 
CannonML in spark project 

The grammar of cannonML is almost same with version 0.2 (but some new commands are added). 
CannonML reference manual (click [expand all]) 
CannonML workbench (click [langage] button) 

And now the cannonML version 0.31 is accepted as the wonderfl's default library ! You can try the action </summary><link rel='replies' type='application/atom+xml' href='http://keim-at-si.blogspot.com/feeds/526390639543743814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7124414320141508794&amp;postID=526390639543743814&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/526390639543743814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/526390639543743814'/><link rel='alternate' type='text/html' href='http://keim-at-si.blogspot.com/2011/08/cannon-ml-is-updated-to-version-031.html' title='CannonML is updated to version 0.31'/><author><name>keim</name><uri>http://www.blogger.com/profile/07441087235953287106</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7124414320141508794.post-3810687416633249550</id><published>2009-07-30T16:31:00.002+02:00</published><updated>2009-07-30T17:03:21.280+02:00</updated><title type='text'>Sky Swimmers Heaven was updated 3years ago</title><summary type='text'>Sky Swimmers Heaven ver0.13Sorry, this is not new. As you can see in the time stamp of exe file, this file is 3 years-old. Recently, I have salvaged the latest version of Sky Swimmers Heaven project from the HDD of my gone PC. So, I will publish it. Enjoy.</summary><link rel='replies' type='application/atom+xml' href='http://keim-at-si.blogspot.com/feeds/3810687416633249550/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7124414320141508794&amp;postID=3810687416633249550&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/3810687416633249550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/3810687416633249550'/><link rel='alternate' type='text/html' href='http://keim-at-si.blogspot.com/2009/07/sky-swimmers-heaven-was-updated-3years.html' title='Sky Swimmers Heaven was updated 3years ago'/><author><name>keim</name><uri>http://www.blogger.com/profile/07441087235953287106</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7124414320141508794.post-2882632715917017037</id><published>2009-07-10T02:24:00.002+02:00</published><updated>2009-07-30T17:04:56.546+02:00</updated><title type='text'>Dive into Cyberspace</title><summary type='text'>Dive into Cyberspace - wonderfl build flash onlineIt has been 3 months since I last posted on wonderlf. And this is my new work for this challenge in a competition "checkmate". Now I strongly hope to musicalize this.In the past 3 months, I mainly stay focus on a development of SiON that is a ActionScript sound library with software synthesizer, and now its in a status of 'alpha release'.I wonder </summary><link rel='replies' type='application/atom+xml' href='http://keim-at-si.blogspot.com/feeds/2882632715917017037/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7124414320141508794&amp;postID=2882632715917017037&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/2882632715917017037'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/2882632715917017037'/><link rel='alternate' type='text/html' href='http://keim-at-si.blogspot.com/2009/07/dive-into-cyberspace-wonderfl-build.html' title='Dive into Cyberspace'/><author><name>keim</name><uri>http://www.blogger.com/profile/07441087235953287106</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7124414320141508794.post-4567881298083614624</id><published>2009-03-28T14:07:00.006+01:00</published><updated>2010-12-07T15:47:35.368+01:00</updated><title type='text'>Screen Space Ambient Occlusion</title><summary type='text'>Screen Space Ambient Occlusion - wonderfl build flash onlineThe Screen Space Ambient Occlusion (SSAO) now runs on ActionScript3.The implementation is not so difficult because the ActionScript3 has various function to modify bitmap data. But the efficiency of SSAO strongly depends on the situation. It becomes the maximum when the scene has high-density and very complex objects.</summary><link rel='replies' type='application/atom+xml' href='http://keim-at-si.blogspot.com/feeds/4567881298083614624/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7124414320141508794&amp;postID=4567881298083614624&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/4567881298083614624'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/4567881298083614624'/><link rel='alternate' type='text/html' href='http://keim-at-si.blogspot.com/2009/03/screen-space-ambient-occlusion.html' title='Screen Space Ambient Occlusion'/><author><name>keim</name><uri>http://www.blogger.com/profile/07441087235953287106</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7124414320141508794.post-83494950936992499</id><published>2009-03-09T08:30:00.004+01:00</published><updated>2010-12-07T15:49:49.515+01:00</updated><title type='text'>Real time ambient occlusion on ActionScript3</title><summary type='text'>Real time ambient occlusion - wonderfl build flash onlineMove mouse to move camera and click to stop motion, Press z key to switch no/off ambient occlusion.Low quality and low performance global illumination claculation on flash10.I just create this as a "Proof of concept" for the gouraud shading based ambient occlusion. As the result, I think that its not a good method to calculate G.I. in </summary><link rel='replies' type='application/atom+xml' href='http://keim-at-si.blogspot.com/feeds/83494950936992499/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7124414320141508794&amp;postID=83494950936992499&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/83494950936992499'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/83494950936992499'/><link rel='alternate' type='text/html' href='http://keim-at-si.blogspot.com/2009/03/real-time-ambient-occlusion-on-flash10.html' title='Real time ambient occlusion on ActionScript3'/><author><name>keim</name><uri>http://www.blogger.com/profile/07441087235953287106</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7124414320141508794.post-156833154562519690</id><published>2009-02-18T15:00:00.003+01:00</published><updated>2010-12-07T15:51:16.550+01:00</updated><title type='text'>Ambient Occlusion on ActionScript3</title><summary type='text'>Ambient Occlusion Rendering - wonderfl build flash onlineThis is a Flash10 porting of AObench.Mr.Syoyo the author of original "AObench" already ports it on Flash10 here, and he summarized that the Flash10 is 7 times slower than Proce55ing in this entry. But I beleave that there are not such a large difference between JavaVM and FlashPlayer10, because I am an ActionScript3 Coder!!As the result of </summary><link rel='replies' type='application/atom+xml' href='http://keim-at-si.blogspot.com/feeds/156833154562519690/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7124414320141508794&amp;postID=156833154562519690&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/156833154562519690'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/156833154562519690'/><link rel='alternate' type='text/html' href='http://keim-at-si.blogspot.com/2009/02/ambient-occlusion-on-actionscript3.html' title='Ambient Occlusion on ActionScript3'/><author><name>keim</name><uri>http://www.blogger.com/profile/07441087235953287106</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7124414320141508794.post-6426875336966516335</id><published>2008-06-16T14:49:00.002+02:00</published><updated>2008-06-16T15:35:50.972+02:00</updated><title type='text'>CannonML library on Action Script 3</title><summary type='text'>I just open the library source to use the CannonML on your flash application. The subversion directory is here.http://www.libspark.org/svn/as3/CannonML/and the library reference is here,http://www.yomogi.sakura.ne.jp/~si/SolidImage/cml/asdoc/index.htmlThis library is only a draft version, and It may update in the future.I think this reference is not enough to understand the usage. The source code</summary><link rel='replies' type='application/atom+xml' href='http://keim-at-si.blogspot.com/feeds/6426875336966516335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7124414320141508794&amp;postID=6426875336966516335&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/6426875336966516335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/6426875336966516335'/><link rel='alternate' type='text/html' href='http://keim-at-si.blogspot.com/2008/06/cannonml-library-on-action-script-3.html' title='CannonML library on Action Script 3'/><author><name>keim</name><uri>http://www.blogger.com/profile/07441087235953287106</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7124414320141508794.post-8129458571171119915</id><published>2008-04-29T16:32:00.004+02:00</published><updated>2008-04-29T22:58:04.416+02:00</updated><title type='text'>Nomltest mods !?</title><summary type='text'>Im realy surprizing at this site. There is an extension package for my work Nomlest. Though I didnt release the information of Nomltest scripts format, he analyzed the scripts format and creates new enemies on Nomltest. ...wow, thats realy incredible. Unfortunately the format of ".nts" file is different between old version Nomltest and Nomltest FS, and the package includes the file for old </summary><link rel='replies' type='application/atom+xml' href='http://keim-at-si.blogspot.com/feeds/8129458571171119915/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7124414320141508794&amp;postID=8129458571171119915&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/8129458571171119915'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/8129458571171119915'/><link rel='alternate' type='text/html' href='http://keim-at-si.blogspot.com/2008/04/nomltest-mods.html' title='Nomltest mods !?'/><author><name>keim</name><uri>http://www.blogger.com/profile/07441087235953287106</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7124414320141508794.post-450122705315123325</id><published>2008-04-04T18:16:00.010+02:00</published><updated>2008-04-04T19:16:30.538+02:00</updated><title type='text'>The ancient spell to summon shmups</title><summary type='text'>Here is the cannonML example of whole stage.As you seen below, the script is completely tough to read and understand. But I think that is what cannonML is. The concept of this script is "the ancient spell to summon various shmups".... I know this script is really out of order in terms of writing by hand.------------------------------copy below text and paste it to the text area here.&amp;start5 l$r=</summary><link rel='replies' type='application/atom+xml' href='http://keim-at-si.blogspot.com/feeds/450122705315123325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7124414320141508794&amp;postID=450122705315123325&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/450122705315123325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/450122705315123325'/><link rel='alternate' type='text/html' href='http://keim-at-si.blogspot.com/2008/04/lr0.html' title='The ancient spell to summon shmups'/><author><name>keim</name><uri>http://www.blogger.com/profile/07441087235953287106</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7124414320141508794.post-7264289765396322713</id><published>2008-03-22T13:53:00.008+01:00</published><updated>2008-03-22T14:17:14.988+01:00</updated><title type='text'>Cannon Macro Language version 0.2.0 released</title><summary type='text'>Here is a new concept of a domain specifye langage to control shooting game sequences. You can try it here.</summary><link rel='replies' type='application/atom+xml' href='http://keim-at-si.blogspot.com/feeds/7264289765396322713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7124414320141508794&amp;postID=7264289765396322713&amp;isPopup=true' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/7264289765396322713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/7264289765396322713'/><link rel='alternate' type='text/html' href='http://keim-at-si.blogspot.com/2008/03/cannon-macro-language-version-020.html' title='Cannon Macro Language version 0.2.0 released'/><author><name>keim</name><uri>http://www.blogger.com/profile/07441087235953287106</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7124414320141508794.post-2816961568752089811</id><published>2008-03-20T22:45:00.003+01:00</published><updated>2008-03-20T23:22:13.584+01:00</updated><title type='text'>Adobe, MAKE SOME NOISE</title><summary type='text'>Adobe, MAKE SOME NOISE is a campaign site to bring a fine sound manipulation into Flash.I admire the concept and strongly recommend the Wishlist for the Adobe Flash team.A sound manupulation is one of weak points in Flash I think. A 'popforge' is very simple and easily-handled library and it brings me many good inspilations, but Im unhappy because its distributed under the GPL license (as you </summary><link rel='replies' type='application/atom+xml' href='http://keim-at-si.blogspot.com/feeds/2816961568752089811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7124414320141508794&amp;postID=2816961568752089811&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/2816961568752089811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/2816961568752089811'/><link rel='alternate' type='text/html' href='http://keim-at-si.blogspot.com/2008/03/adobe-make-some-noise.html' title='Adobe, MAKE SOME NOISE'/><author><name>keim</name><uri>http://www.blogger.com/profile/07441087235953287106</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7124414320141508794.post-1241402345719303097</id><published>2008-03-14T07:37:00.007+01:00</published><updated>2008-03-14T14:53:59.671+01:00</updated><title type='text'>EngRish Games</title><summary type='text'>EngRish Gameshttp://engrishgames.blogspot.com/This is an English blog written by Japanese indie game creator 'Dong'. He is a sound creator of my work 'Invisible vision'. And he is the man who gives me the idea of 'TSS Clipboard player'.As you see and listen, he is not only a great game creator but also the amazing sound creator. And needless to say, I love his works.He plans to introduce many </summary><link rel='replies' type='application/atom+xml' href='http://keim-at-si.blogspot.com/feeds/1241402345719303097/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7124414320141508794&amp;postID=1241402345719303097&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/1241402345719303097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/1241402345719303097'/><link rel='alternate' type='text/html' href='http://keim-at-si.blogspot.com/2008/03/engrish-games-httpengrishgames.html' title='EngRish Games'/><author><name>keim</name><uri>http://www.blogger.com/profile/07441087235953287106</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7124414320141508794.post-8293887350086218755</id><published>2008-03-12T09:26:00.004+01:00</published><updated>2009-06-19T05:29:49.328+02:00</updated><title type='text'>ARCANACRA Google Gadget</title><summary type='text'>Its just a test to paste the google gadget in my blog....Hmm, OK, now you can play the shooting game in the sidebar area of my blog.If there are no changes with clicking and pressing [z] button, please refresh the page and retry.</summary><link rel='replies' type='application/atom+xml' href='http://keim-at-si.blogspot.com/feeds/8293887350086218755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7124414320141508794&amp;postID=8293887350086218755&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/8293887350086218755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/8293887350086218755'/><link rel='alternate' type='text/html' href='http://keim-at-si.blogspot.com/2008/03/arcanacra-google-gadget.html' title='ARCANACRA Google Gadget'/><author><name>keim</name><uri>http://www.blogger.com/profile/07441087235953287106</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7124414320141508794.post-8672333837674225680</id><published>2007-12-23T12:08:00.003+01:00</published><updated>2008-03-14T07:08:10.748+01:00</updated><title type='text'>ARCANACRA v0.4.3 Black Label</title><summary type='text'>I just release ARCANACRA v0.4.3 Black Label.This work is easier version of ARCANACRA v0.4.1. I think the v0.4.1 is bummer in terms of difficulty...Changing points are mainly ...-make it easier(especialy in stage5,6 and another mode)-automatic tuning of game difficulty-more items-enable to continue-player extend 200000pts every-enable to stock maximum 5 bombers.-enable to select all stages in </summary><link rel='replies' type='application/atom+xml' href='http://keim-at-si.blogspot.com/feeds/8672333837674225680/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7124414320141508794&amp;postID=8672333837674225680&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/8672333837674225680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/8672333837674225680'/><link rel='alternate' type='text/html' href='http://keim-at-si.blogspot.com/2007/12/arcanacra-v043-black-label.html' title='ARCANACRA v0.4.3 Black Label'/><author><name>keim</name><uri>http://www.blogger.com/profile/07441087235953287106</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ILBbth-fXKk/R9oVD4-rlNI/AAAAAAAABY4/eVsMiVeidbg/s72-c/20071223065100.png' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7124414320141508794.post-6119942538984244465</id><published>2007-10-29T17:32:00.001+01:00</published><updated>2008-03-14T07:08:43.685+01:00</updated><title type='text'>Hello world !</title><summary type='text'>Hello, I just start a blog written in my poor English.First of all, let me introduce myself. My works are in http://www.yomogi.sakura.ne.jp/~si/SolidImage/index_e.shtml .As you see here, I'm a japanese freeware creator mainly on C++. And, now I'm interested in D-language and Action Script 3.http://www.yomogi.sakura.ne.jp/~si/SolidImage/tpda3.shtmlMy first test application on D-language (sorry </summary><link rel='replies' type='application/atom+xml' href='http://keim-at-si.blogspot.com/feeds/6119942538984244465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7124414320141508794&amp;postID=6119942538984244465&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/6119942538984244465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7124414320141508794/posts/default/6119942538984244465'/><link rel='alternate' type='text/html' href='http://keim-at-si.blogspot.com/2007/10/hello-world.html' title='Hello world !'/><author><name>keim</name><uri>http://www.blogger.com/profile/07441087235953287106</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry></feed>
